Project H Devlog #01
- stili1
- Jan 1, 2024
- 1 min read
Started Working on my level Concept for For Project H, I first started drawing the map on Procreate, based on DnD references and dungeon levels. After I completed the concept, I imported, the concept to Unreal Engine and started White Boxing the level.

As I was working on the White Boxing, I was getting myself into the player's position, leading to playtesting the level regards to scale, and feeling, so the dungeon prototype will feel as it's supposed to.


By the end of the day I was able to complete 70%, of the white boxing, while also adjusting its scaling, next step is to finalise the white boxing before adding the gameplay elements in, and start building on top of it the rest.


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